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#21 |
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Erfahrener Benutzer
Camper
Registriert seit: 21.04.2003
Beiträge: 115
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ja beides... ich bereue es
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#22 |
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Super-Moderator
Schlexianer
Registriert seit: 27.04.2003
Beiträge: 3.734
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freie meinung aber junge BF und DC roXXXX!!!! :xmasirre
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#23 |
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Erfahrener Benutzer
Aufsteiger
Registriert seit: 17.09.2003
Beiträge: 348
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Forgotten hope für Bf is besser 8)
http://forgottenhope.bf1942files.com/main.html Naja 0.5 is die ( alpha ) beta, also die hälfte is geskinnt und die andere nich nur gemodelt ( z.B. K43 ) Aber nächste woche erscheint 6.0 alles geskinnt und fertig, sogar Gold Beach map, dos is goil. ein 1 schuss kill mg und beachlanding, YEAH, das ist adrenalien und spaß pur! Aber diese mods und patches sind ab 300 nich zu kriegen. ( fh 0.6 sicher 800 MB, weil 1.0 der größte überhaupt wird. Weil fast alle nationen dabei sind. Also mit fahrzeugen und waffen und maps grovooie ) Und ich hab so ein scheiss kabel mit 4 giga/ mondat. Das ist super gekackt. X( |
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#24 |
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Freak
Registriert seit: 17.04.2003
Beiträge: 7.590
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hmm wurde die members page von denen gehackt ? Stand: 07.02.2004ink = http://forgottenhope.bf1942files.com/pforum/
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#25 |
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Erfahrener Benutzer
Camper
Registriert seit: 22.07.2003
Beiträge: 156
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Ich find es einfach schon ne schande das sich die meisten Mods ala FG, DC etc. eine "Voll Konversation" schimpfen :xmasirre
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#26 |
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Erfahrener Benutzer
Aufsteiger
Registriert seit: 17.09.2003
Beiträge: 348
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@ Schlex
Dort war ich noch gar nicht, die members interessieren mich nich ![]() |
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#27 |
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Erfahrener Benutzer
Freak
Registriert seit: 20.04.2003
Beiträge: 539
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ich warte liebe auf forgottenhope 1.0 , denn noch schaut diese mod nicht gerade besonders aus
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#28 |
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Erfahrener Benutzer
Freak
Registriert seit: 20.04.2003
Beiträge: 539
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![]() Gestern (06.02.2004) wurde Desert Combat zum download freigegeben... Der Download beträgt 591.28 mb und ist nur als Full-Version zu Verfügung... Achtung: Erst die DC Versionen 0.5 + 0.6 komplett deinstallieren, dann die neue Version 0.7 installieren!... Optimization: Since this mod is a work in progress, some optimizations have been made to the models for performance. You might experience a slight slowdown due to the fact that we havenýt done a full optimization pass yet. Balancing: Currently the game feels balanced, but some things may destroy objects faster then they should, the game will continually balance out as the mod progresses. This goes for speed of vehicles, weapon damage and amount of ammo. Maps: Only maps that display a small DC logo in them have DC vehicles. This is only temporary until new maps are created. Some new DC maps do not support single player yet, coming soon. If you find any bugs, please send them to bugs@desertcombat.com Und hier die komplette Change Log: # Created Menu Icons for VSS and PSS weapons # convergence tweaked for M2A3 TOW # health and ammo refill removed from spandrel # m2a3 and bmp2 had their projectiles weakened vs air due to the enhanced capabilities of their new cannons # new C4 and missing HEDP (fixes projectile issue with bmp2) damage files added # Fixed A10 Cluster Bomb Sounds # Reverted ROF and Stability of Sniper Rifles # Fixed Stryker Camera position and rotation # Fix the BRDM-2 not reloading bug # Fix the little bird / Gazelle / MD-500 not reloading on airfield bug. # Fix F-16 exit position to avoid bailing out deaths # VSS reload sound corrected # SA-7 fire sound corrected # Sniper rifles fire faster, less stable. # new sounds for sniper rifles # improved soundscripts for artillery and tank cannon projectile whiz # new soundscript for mortar in flight # M163 Air Radar fixed # ZPU-4: set min angle and raised camera # Shilka - "No Head" feature as well as Air Radar fix # C4 Changes missed on 7H build # Mortar velocity increase for improved distance # Mirage collision mesh fixes # Urban Siege: removed capture abilities of Nimitz by enemy # Fixed Menu 1.6 Patch error # Added 2 Load Screens # Reverted BF 1.6 Patch Wrench Repair # Supply and Health refill added to BRDM2, BMP2, and M2A3 interior # Tweaked main cannons for BMP2 and M2A3 ( bmp2= higher elevation, faster velocity m2a3= faster ROF, larger splash) # Optimized Effects # PKM given worse minimum accuracy, 100 round clip, larger max crosshair width # A-10 given heavy muzzle smoke # C4 vs heavy armor toned down. 2 C4s required to kill a MBT # reduced soldier infantry fall damage slightly # fixed vehicle to vehicle collisions (ie light vehicles can no longer ram heavy vehicles and not lose damage. Heavy vehicles will also take less damage from collisions) # improved pitch rate for SA-342 # updated stinger texture for FULL build # fixed engines disappearing prematurely on A-10 # fixed SCUD-B driving sounds # fixed missing canopy on Mirage # removed horn feature from UralTanker to fix CTD # reduced splash radius and damage from destroyed zpu-4 # fixed opaque windows for UralTanker exterior mesh # fixed static wrecked meshes that were lacking custom collision meshes # fixed missing glass on BRDM2 Spandrel # added crosshair to Tabuk sniper rifle for unzoomed view # fixed sound issues for MG42 # updated M16A2 animations Map changes: Basrah's Edge: # bots added # texswaps reduced by almost half in critical locations (was 900, now 500) # marketside m2 meshes redone with single texture optimisations # object cull and lod improved, file size reduced # wallhack exploits fixedticket count slightly tweaked for US to 105. ticket loss reduced to 7 # some missing faces fixed, general graphics improvements, detail texture enhanced Sea Rigs: # texswaps reduced slightly # model geometry given another pass to reduce drawn tris, col01 & col02 by almost 40% # model groups broken up further to improve performance # nimitz exploit fixed, wallhack exploits fixed, flag radii tweaked # various graphical fixes, new level art, custom skybox, dirty clouds # new water, new lightmaps for all exterior parts of the map # file size reduced, final map thumbnail Urban Siege: # file size reduced, texswaps reduced significantly # model geometry given another pass to reduce drawn tris, col01 and col02 by almost 30% # object cull and lod improved, reduced texture load, nimitz exploit fixed Desert Shield: # file size reduced, general optimisations done, final map thumbnail Lost Village: # file size reduced, general optimisations done, final map thumbnail Battle of 73 Easting: # file size reduced, all new level art, look and feel # terrain optimised - base layouts tweaked and changed, final map thumbnail Operation Bragg: # file size reduced, lighting enhanced, lightmaps and colors tweaked # general optimisations done, final map thumbnail No Fly Zone # file size reduced, general optimisations done Achtung: Es wird der BF 1.6 Patch benötigt! DOWNLOAD BF Patch 1.6: EA-Games Gaming4all.net 4players.de (1.6 full) 4players.de (1.5-1.6) DOWNLOAD Desert Combat 0.7N: (~591 MB) desertcombat.com BF42.de Gaming4all.net 3ddownloads.com bf42.com fileplanet.com bfmods.myexp.de freakproject.com bfcentral.se(ab 06:30h) desertcombat.org BitTorrent hmongro.com FTP Rapide 1 FTP Rapide 2 FTP Rapide 3 worthplaying.com (4 Mirrors) daddeln.de 1 daddeln.de 2 bf1942files.com (3 Mirrors) |
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#29 |
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Erfahrener Benutzer
Camper
Registriert seit: 18.10.2003
Beiträge: 115
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mir gefällt bf auch nicht wirklich, das ist irgentwie naja wie soll ich sagen ...... scheisse
![]() dc ist noch ganz lustig auf ner lan zb. da macht es fun. |
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#30 |
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Erfahrener Benutzer
Freak
Registriert seit: 20.04.2003
Beiträge: 539
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wenn ihr bei DC heli fliegen / laden wollt , denke ich mal kommt voll und ganz an die steurung an .. (zum üben macht sich der Black Hawk und der MH 53 durch die trägheit ganz gut...)
wenn ihr nach stunden langen üben immer noch nicht klar kommt, probiert mal meine steuerung (hat meheren kumpels geholfen) |
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#31 |
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Gast
Beiträge: n/a
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Ich sehe schon. Wegen DC muss ich jetzt BF42 neu installieren. Dann geht es als Ami gegen Saddams Soldaten um dem unterdrückten Volk westliche Werte beizubringen.
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#32 |
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Erfahrener Benutzer
Freak
Registriert seit: 20.04.2003
Beiträge: 539
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DC Essential Files V1.3: RtR & SW Quelle: DCNation.de
Es gibt ein kleines aber feines File für euch, das es ermöglicht alle "Secret Weapons" und "Road to Rome" Maps zu spielen! Außerdem sind noch customskins enthaltenm, das File ist ca 900kb groß! Es ist für die Aktuelle DC .7n 1.3 - 02/27/04 - Updated for BF1942 patch 1.6. - Added DC support for Liberation of Caen and Raid on Aghelia. - Updated Battle of Britain. - Recoded PAK40/AT25 code to reduce lag. - Recoded Essen and Hellendoorn to (possibly) eliminate CTDs. - Added Paratrooper spawn back into Essen. v1.2d - 1/31/04 - Updated for DC .6f - Renamed DC_Road_To_Rome to DC_RTR and DC_Secret_Weapons_of_WW2 to DC_SW (before caused crashes). - DC_RTR now officially called, "Desert Combat - Italian Campaign." - DC_SW now officially called, "Desert Combat - Covert Ops." - Dedicated server expanded to include BF1942, DC, RTR and SW maps. - B/C of crashes, replaced SA-3s in coop/SP mode for all maps with SA-3bs (four unguided missiles). - Optimized coop/SP bot spawns for Battle of Britain, Essen, and Mimoyecques; bots will now enter vehicles properly. - Replaced stationary mg42s with stationary brownings on all maps. - SW objective target health is now tripled instead of doubled. - Added content control for all mods. - Added custom backgrounds for all mods. - Replaced BRDM2s w/ Spandrel with EE-9s on Aberdeen. - Replaced Humvees w/ TOW with Strykers on Aberdeen. - Replaced Mi24d with SA-342H on Aberdeen. - Added coop/SP mode for Aberdeen. - Adjusted AI accuracy of SU-25 bombing in Battle of Britain. - Removed BMP2 on Battle of Britain. - Replaced Mirage with Mig29 on Battle of Britain. - Opposition bots will use more fighters/bombers on Battle of Britain. (Maximum: 20). - Added AV-8As and MH-500s on Battle of Britain. - Replaced Radar Tower flak guns with Panstyr AA missile launchers on Battle of Britain. - Replaced patrol boats with LCVPs on Coral Sea. - Replaced USS Hornet with USS Nimitz on Coral Sea. - Reduced health of USS Nimitz. - Renamed Opposition aircraft carrier to "Wrath of Saddam" on Coral Sea. (LOL) - Added SA-342Gs and OH-6s on Coral Sea. - Aircraft carriers can now move on Coral Sea. - Replaced patrol boats with LCVPs on Invasion of the Philippines. - Replaced UH-60q with MH-53 on Invasion of the Philippines. - Added OH-6s, AH-64s, SA-342Gs, and MD-500s on Anzio. - Added more M163s/Shilkas on Anzio. - Added MH-6s and SA-342Ss on Baytown. - Replaced AV8Xs with A10_Bs and F16s on Baytown. - Replaced BRDM2 w/ Spandrel with EE-9 on Cassino. - Replaced DPV with Stryker on Cassino. - Replaced Technical w/ Recoilless Rifle with EE-9 on Husky. - Replaced Technical with Ural5323 on Husky. - Replaced Ural5323 with OH-6/MH-500 on Santo Croce. - Fixed Sniper pack location on Santo Croce. - Added EE-9s and Strykers on Eagle's Nest. - Replaced USS Enterprise with USS Nimitz on Mimoyecques. - Added Mig29s and MD-500s on Mimoyecques. - Replaced AH64 with AH-6 on Peenemunde. - Replaced Mi24d with MH-500 on Peenemunde. - Added EE-9s and more Shilkas/Panstyrs on Telemark. - Added SA-3s and Strykers on Telemark. - Replaced UH-60q/UH-60l with A10_Cs on Telemark. Download @ NGZ |
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