![]() |
|
|||||||
| Registrieren | Hilfe | Benutzerliste | Kalender | Suchen | Heutige Beiträge | Alle Foren als gelesen markieren |
![]() |
|
|
Themen-Optionen | Ansicht |
|
|
#1 |
|
Neuer Benutzer
Anfänger
Registriert seit: 13.05.2003
Beiträge: 23
|
Jed's HLMV v.1.0 final
Jed's HLMV v.1.0 final
Here is a list of changes and features of the final build. -GUI re-organised -Default background colour is now blue/grey instead of black -"Save Options" allows you to save your preferences so they are loaded next time you start HLMV -Dump Model Info option creates a text file giving a detailed breakdown of your models internal structure -Acts as a front-end to STUDIOMDL and MDLDEC allowing you to decompile and compile models from within HLMV -Poly counter shows how many polygons are being drawn -Supports the Alpha and Additive texture flags -Displays transparent and additive textures in the model preview -Texture flags can be set and previewed and saved to the model -Option to view the UV Map for any given texture -Sequence panel now shows additional sequence parameters -Events for a given sequence can be viewed -Previewing of new weapon origins for v_model's (tweaked this version) -Addition of crosshair and guides for helping with re-origining weapons -Small bugs from HLMV 1.25 fixed For more infomation and download go here. http://www.wunderboy.org/3d_games/utils/hlmv.php Two of my favorite new features, has to be the decompile and compile options, aswell as being able to take a screen grab of any UV map and use it as a fresh base for skinning. Also now when setting up origins you will see the same view of your weapon model as you do ingame, which makes it much better, and even easier when setting up your origins. The picture below shows the default bren model in wire frame mode in HLMV, over an ingame screen shot that i've used as a backdrop, as you can see it's a near perfect match to that of what you see ingame. HLMV ingame view picture And having the option to show UV maps, allows you to be able to view all the UV maps of a model, which is a big plus for skinners and re-skinners alike. Pic of HLMV showing the uv map of the current texture Top stuff Jed. I've just updated this tutorial for anyone that would like to learn how to change a weapons origins, using Jed's edited HLMV v.1.0, which makes the setting up of a weapons origins alot quicker and easyer then what it ever used to be. Tutorial on setting up weapon origins |
|
|
|
|
|
|
#2 |
|
Gast
Beiträge: n/a
|
Great news, Marzy! Thanks for this 8)
|
|
|
|
#3 |
|
Neuer Benutzer
Anfänger
Registriert seit: 13.05.2003
Beiträge: 23
|
Your welcome...
![]() |
|
|
|
|
|
#4 |
|
Neuer Benutzer
Anfänger
Registriert seit: 13.05.2003
Beiträge: 23
|
It would be nice if you could post some news about this on the main website, any chance that might happen...
![]() |
|
|
|
![]() |
| Aktive Benutzer in diesem Thema: 1 (Registrierte Benutzer: 0, Gäste: 1) | |
| Ähnliche Bilder zu Jed's HLMV v.1.0 final aus der Gallery | |
| Keine Bilder gefunden! |
| Themen-Optionen | |
| Ansicht | |
Ähnliche Themen
|
||||
| Thema | Autor | Forum | Antworten | Letzter Beitrag |
| [REL]dod_pyrmont final + rmf(!) | roflman | Shooter/Ballerspiele | 11 | 06.08.2006 19:18 |
| Final Destination 3 | DashKiller | Filme, Kino und TV | 2 | 09.03.2006 16:59 |
| HLMV V.1.3 released | schlex | Shooter/Ballerspiele | 6 | 16.09.2004 16:20 |
| [UTILITY] Jed's HLMV Updated version 1.1b | MaRzY | Shooter/Ballerspiele | 9 | 18.08.2003 05:38 |
| [UTILITY] Jed's version of HLMV | MaRzY | Shooter/Ballerspiele | 0 | 13.08.2003 06:50 |