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#1 |
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Neuer Benutzer
Registriert seit: 21.05.2006
Beiträge: 7
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Low FPS / Einstellung ändern sich von alleine!! :((
Hi @ All
Und zwar kann ich anfangs mit ca-60-80 FPS spielen!!! Aber irgendwann auf ein´mal dann brechen sie ein auf ca. 15-20FPS!!! Und wenn ich in den Grafik-Optionen gehe sehe ich das Anti-Aliasing Textur stufen wieder höher sind als ich sie eingestellt habe!! ![]() Woran kann das liegen, denn ich hab meine config.cfg ja schreibgeschützt und trotzdem ändern sich die Werte!! Also in meinem Ordner (\day of defeat source\dod\cfg) habe ich diese zwei Config`s drinne: ************************************************** *********************** config.cfg unbindall bind "TAB" "+showscores" bind "ESCAPE" "cancelselect" bind "SPACE" "+jump" bind "," "changeclass" bind "." "changeteam" bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "`" "toggleconsole" bind "a" "+moveleft" bind "b" "voicemenu3" bind "c" "+duck" bind "d" "+moveright" bind "e" "+use" bind "f" "impulse 100" bind "g" "drop" bind "h" "dropammo" bind "k" "+voicerecord" bind "m" "overview_mode" bind "n" "overview_togglezoom" bind "q" "lastinv" bind "r" "+reload" bind "s" "+back" bind "u" "say_team" bind "v" "voicemenu2" bind "w" "+forward" bind "y" "say" bind "ALT" "+walk" bind "SHIFT" "+alt1" bind "F1" "+overview_largemap" bind "F4" "say_team %h at %l" bind "F5" "screenshot" bind "F6" "save quick" bind "F9" "load quick" bind "F10" "quit prompt" bind "MWHEELDOWN" "invnext" bind "MWHEELUP" "invprev" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "MOUSE4" "+speed" bind "MOUSE5" "impulse 201" bind "PAUSE" "pause" cl_rumblescale "1.0" cl_debugrumble "0" cl_team "default" cl_class "default" cl_detail_max_sway "0" cl_detail_avoid_radius "0" cl_detail_avoid_force "0" cl_detail_avoid_recover_speed "0" cc_linger_time "1.0" cc_predisplay_time "0.25" cc_subtitles "0" cc_lang "" crosshair "1" cl_observercrosshair "1" cam_snapto "0" cam_idealyaw "90" cam_idealpitch "0" cam_idealdist "64" c_maxpitch "90" c_minpitch "0" c_maxyaw "135" c_minyaw "-135" c_maxdistance "200" c_mindistance "30" c_orthowidth "100" c_orthoheight "100" joy_name "joystick" joy_forwardthreshold "0.15" joy_sidethreshold "0.15" joy_pitchthreshold "0.15" joy_yawthreshold "0.15" joy_forwardsensitivity "-1" joy_sidesensitivity "1" joy_pitchsensitivity "1" joy_yawsensitivity "-1" joy_response_move "1" joy_response_look "0" joy_lowend "1" joy_lowmap "1" joy_accelscale "0.6" joy_autoaimdampenrange "0" joy_autoaimdampen "0" joy_diagonalpov "0" joy_display_input "0" joy_wingmanwarrior_turnhack "0" cl_upspeed "320" cl_forwardspeed "400" cl_backspeed "400" lookspring "0" lookstrafe "0" joystick "0" m_pitch "0.022" m_filter "0" sensitivity "8.490000" m_side "0.8" m_yaw "0.022" m_forward "1" m_customaccel "0" m_customaccel_scale "0.04" m_customaccel_max "0" m_customaccel_exponent "1" m_mouseaccel1 "0" m_mouseaccel2 "0" m_mousespeed "1" cl_mouselook "1" cl_idealpitchscale "0.8" net_graph "0" net_scale "5" net_graphpos "2" net_graphsolid "1" voice_modenable "1" hud_fastswitch "0" muzzleflash_light "0" cl_autoreload "1" cl_showhelp "0" hud_takesshots "0" cl_autorezoom "0" cl_identiconmode "0" hud_capturepanel "1" cl_crosshair_red "255.000000" cl_crosshair_green "2.010000" cl_crosshair_blue "0.000000" cl_crosshair_alpha "200" cl_crosshair_file "crosshair3" cl_crosshair_scale "16.000000" cl_dynamic_crosshair "0" hud_centerid "1" hud_c4pickuppanel "1" cl_enablespectatoreffects "0" cl_enabledeatheffects "0" cl_enabledeathfilmgrain "0" cl_deatheffect_always_on "0" _cl_minimapzoom "1" _overview_mode "0" dod_overview_voice_icon_size "64" cl_overview_chat_time "2.0" hud_classautokill "0" overview_health "1" overview_names "1" overview_tracks "1" overview_locked "1" overview_alpha "1.0" spec_scoreboard "0" cl_spec_mode "5" commentary_firstrun "0" scene_showfaceto "0" ai_report_task_timings_on_limit "0" ai_think_limit_label "0" npc_height_adjust "1" sv_pvsskipanimation "1" scene_showlook "0" scene_showmoveto "0" commentary "0" xbox_throttlebias "100" xbox_throttlespoof "200" xbox_autothrottle "1" func_break_max_pieces "15" suitvolume "0.25" sv_noclipaccelerate "5" sv_noclipspeed "5" sv_specaccelerate "5" sv_specspeed "3" sv_specnoclip "1" sv_skyname "sky_dod_04_hdr" sv_backspeed "0.6" joy_wingmanwarrior_centerhack "0" joy_axisbutton_threshold "0.3" voice_forcemicrecord "1" voice_enable "1" voice_scale "1" snd_duckerthreshold "0.15" snd_duckerreleasetime "2.5" snd_duckerattacktime "0.5" snd_ducktovolume "0.55" adsp_debug "0" dsp_dist_max "1440.0" dsp_dist_min "0.0" snd_mixahead "0.1" snd_musicvolume "0" volume "1.0" snd_pitchquality "0" snd_digital_surround "0" vprof_warningmsec "10" vprof_unaccounted_limit "0.3" vprof_verbose "1" vprof_graphheight "256" vprof_graphwidth "512" texture_budget_background_alpha "128" texture_budget_panel_bottom_of_history_fraction ".25" texture_budget_panel_height "284" texture_budget_panel_width "512" texture_budget_panel_y "450" texture_budget_panel_x "0" budget_panel_height "384" budget_panel_width "512" budget_panel_y "50" budget_panel_x "0" budget_background_alpha "128" budget_bargraph_range_ms "16.6666666667" budget_panel_bottom_of_history_fraction ".25" budget_history_range_ms "66.666666667" budget_history_numsamplesvisible "100" budget_show_history "0" budget_show_averages "0" budget_show_peaks "1" budget_averages_window "30" budget_peaks_window "30" budget_bargraph_background_alpha "128" r_gamma "0.5" sv_forcepreload "1" sv_voiceenable "1" sv_logbans "0" sv_log_onefile "0" sv_logecho "1" sv_logflush "0" sv_logfile "1" sv_logsdir "logs" dsp_enhance_stereo "0" dsp_volume "1.0" dsp_slow_cpu "1" cl_allowupload "1" mp_decals "50" r_drawmodelstatsoverlaymax "1.5" r_drawmodelstatsoverlaymin "0.1" r_ambientfactor "5" r_ambientfraction "0.1" r_ambientmin "0.3" r_ambientboost "1" r_eyesize "0" r_eyeshift_z "0" r_eyeshift_y "0" r_eyeshift_x "0" r_eyemove "0" r_eyegloss "0" skill "1" closecaption "0" con_enable "0" cl_downloadfilter "nosounds" cl_allowdownload "1" cl_forcepreload "1" cl_soundfile "sound/player/jingle.wav" cl_logofile "materials/vgui/logos/.vtf" cl_timeout "30" cl_showpluginmessages "1" tv_nochat "0" sv_unlockedchapters "1" cl_updaterate "101" cl_cmdrate "100.000000" bgmvolume "1" cl_restrict_server_commands "1" password "" name "'n4p$tar" ************************************************** ************************ und die autoexec.cfg cl_dynamic_crosshair "0" bind "F4" "say_team %h at %l" // _Set netcode settings_ // _adjusts hitboxes and netcode settings for optimal registration_ cl_cmdbackup 2 cl_cmdrate 101 cl_interp 0.025 cl_interpolate 1 cl_lagcomp_errorcheck 1 cl_lagcompensation 1 cl_updaterate 101 cl_smooth 1 cl_smoothtime "0.025" rate 25000 cl_interp_all 1 // _Set graphics settings_ // _adjusts graphics settings to boost framerate_ cl_showfps "1" cl_ejectbrass 0 // _disables shells flying out of guns_ (removed) cl_forcepreload 1 // _forces preload to help increase performance_ cl_phys_props_enable 0 // _disables trash and cans etc_ cl_phys_props_max 0 // _disables trash and cans etc_ cl_ragdoll_physics_enable 0 // _disables dead animations and bodies_ cl_show_splashes 0 // _disables splashes when in water_ cl_ragdoll_fade_time 1 fps_max 99 // _caps FPS--should match or be close to refresh rate if possible (for a crt moniter)_ mat_antialias 2 // _disables antialiasing_ mat_bloomscale 0 mat_bumpmap 0 // _disables bumpmapping_ mat_clipz 1 // _disabled non visible object rendering_ mat_fastnobump 1 // _faster bump mapping_ mat_fastspecular 1 // _fast specular lighting_ mat_mipmaptextures 1 // _texture quality decreases with distance_ mat_hdr_enabled 0 // _disables high dynamic range lighting_ mat_reducefillrate 1 // _reduces shader fill rate_ mat_specular 0 // _disables specular lighting_ mat_trilinear 1 // _disables trilinear filtering_ mat_wateroverlaysize 16 // _lowers water quality_ mat_vsync 0 // _disables vertical synchronization_ mp_decals 50 // _how many bullets etc will be shown_ muzzleflash_light 0 // _disables muzzleflash_ (removed) r_avglight 0 // _disables average lighting_ r_cheapwaterend 1 // _worse water rendering_ r_cheapwaterstart 1 // _worse water rendering_ r_decal_cullsize 2 // _lower texture quality at distance_ r_decals 0 // _disables player sprays_ r_drawdetailprops 0 // _disables detail props_ r_drawflecks 0 // _disables bullet impacts_ r_drawmodeldecals 0 // _disables decals on models_ r_dynamic 0 // _disables dynamic lighting_ r_eyes 0 // _removes eyes from player models_ r_lightaverage 0 // _disables average lighting_ r_lightinterp 0 // _disables light interpolation_ r_lod 3 // _adjusts model quality--set between -5 and 5 (5 is worst)_ r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_ r_propsmaxdist 100 // _lower object fading distance_ (removed) r_renderoverlayfragment 0 r_rootlod 0 // _lower overall game detail level_ r_shadows 0 // _set to 0 to disable shadows (not recommended)_ r_teeth 0 // _removes teeth from player models_ r_waterforceexpensive 0 // _disables high-quality water_ rope_averagelight 0 // _disables average lighting on ropes_ rope_smooth 0 // _disables antialiasing on ropes_ rope_subdiv 0 rope_wind_dist 0 // _disables wind effects on ropes_ // _Set instruction sets_ // _note: verify processor support before enabling_ r_3dnow 1 // _enables 3DNow! instruction set_ r_mmx 1 // _enables MMX instruction set_ r_sse 1 // _enables SSE instruction set_ r_sse2 1 // _enables SSE2 instruction set_ dsp_slow_cpu 1 // _For systems with slower CPU's: Reduces quality of dsp effects_ (added) // _Set violence settings_ // _increases blood to help you see hits better_ violence_ablood 1 violence_agibs 1 violence_hblood 1 violence_hgibs 1 // _Set HUD and xhair settings_ // _adjusts HUD and xhair for easy viewing_ hud_centerid 1 // _centers player IDs_ net_graph 0 // _enables net_graph 3--CAL required!_ net_graphpos 2 // _adjusts netgraph position-set between 1 and 3--1 is best with the custom dods hud_ // _Set various settings_ budget_show_history 0 // _disables history graph_ cl_downloadfilter "nosounds" // _disables annoying sound downloads_ jpeg_quality 100 // _high quality screenshots_ mat_monitorgamma 1.8 // _maximum ingame brightness_ sv_forcepreload 1 // _forces preload to help increase performance_ cl_ragdoll_collide 0 // _stops ragdolls from colliding with each other_ (added) cl_muzzleflash_dlight_1st 0 // _disables 1st person muzzle flashes lighting up surrounding area_ (added) cl_muzzleflash_dlight_3rd 1 // _disables 3rd person muzzle flashes lighting up surrounding area--1 is recommended_ (added) cl_showhelp 0 // _Disables on-screen help_ (added) commentary 0 // _Disables map commentary_ (added) snd_musicvolume 0 // _disables ingame music_ snd_mixahead 0.1 // _mixes sound ahead to reduce stuttering_ (added) snd_digital_surround 0 // _turns off digital surround sound_ (added) mat_bufferprimitives 1 // _Buffer primitive objects_ (added) mat_compressedtextures 1 // _enables compressed textures_ (added) mat_forcemanagedtextureintohardware 1 // _old command for hl2 bug_ (added) gl_clear 0 // _disables hiding of cracks/faults between textures_ (added) //tweaks added by myself :> cl_ragdoll_physics_enable 1 r_eyes "0" r_eyegloss "0" r_eyeglintlodpixels "0" r_eyemove "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_shadowmaxrendered "0" r_shadowrendertotexture "0" cl_phys_props_max "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" r_waterforceexpensive "0" r_waterforcereflectentities "0" r_worldlightmin "1" r_worldlights "0" mat_bloom 0 mat_clipz 0 mat_fastnobump 1 net_graphheigh 32 net_graphheight 32 cl_autorezoom 0 mat_filmgrain "0" cl_enabledeathfilmgrain "0" r_phong 0 r_worldlights 0 r_fastzreject "1" Diese letzte habe ich mal gekriegt uns sollte bei meinem FPS probs helfen, tut sie ja nen bisschen, aber meine Werte werden ja irgendwie immer wieder automatisch hochgesetzt! Wenn einer ne Lösung oder Help hat, gerne!! Mein ICQ: 238-324-976 X-Fire: contrust greetz 'n4p$tar THX 4 Help ;> |
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#2 |
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Benutzer
Anfänger
Registriert seit: 03.04.2005
Beiträge: 35
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RE: Low FPS / Einstellung ändern sich von alleine!! :((
Hi,
in deiner autoexec.cfg steht "mat_antialias 2", bitte auf "mat_antialias 0" ändern und gut ist. |
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#3 |
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Neuer Benutzer
Registriert seit: 21.05.2006
Beiträge: 7
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Ausserdem werden die Werte:
-Modelldetails => automatisch auf Hoch anstatt niedrig -Texturdetails => automatisch auf Hoch anstatt niedrig -Filtermodus => automatisch auf Triliniar anstatt Bilinear thx 4 help ;> |
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#4 |
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Benutzer
Anfänger
Registriert seit: 03.04.2005
Beiträge: 35
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Modelldetails (max)
r_rootlod "0" Modelldetails (low) r_rootlod "2" Texturdetails (max) mat_picmip "0" Texturdetails (min) mat_picmip "2" Filtermodus mat_trilinear "0" und console ist bei dir auch aus!!! con_enable "0" aus con_enable "1" an |
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