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Alt 22.12.2006, 18:54   #1
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Registriert seit: 21.05.2006
Beiträge: 7
Low FPS / Einstellung ändern sich von alleine!! :((

Hi @ All

Und zwar kann ich anfangs mit ca-60-80 FPS spielen!!! Aber irgendwann auf ein´mal dann brechen sie ein auf ca. 15-20FPS!!!

Und wenn ich in den Grafik-Optionen gehe sehe ich das Anti-Aliasing Textur stufen wieder höher sind als ich sie eingestellt habe!!

Woran kann das liegen, denn ich hab meine config.cfg ja schreibgeschützt und trotzdem ändern sich die Werte!!

Also in meinem Ordner (\day of defeat source\dod\cfg) habe ich diese zwei Config`s drinne:

************************************************** ***********************

config.cfg

unbindall
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "," "changeclass"
bind "." "changeteam"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "voicemenu3"
bind "c" "+duck"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "dropammo"
bind "k" "+voicerecord"
bind "m" "overview_mode"
bind "n" "overview_togglezoom"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "u" "say_team"
bind "v" "voicemenu2"
bind "w" "+forward"
bind "y" "say"
bind "ALT" "+walk"
bind "SHIFT" "+alt1"
bind "F1" "+overview_largemap"
bind "F4" "say_team %h at %l"
bind "F5" "screenshot"
bind "F6" "save quick"
bind "F9" "load quick"
bind "F10" "quit prompt"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE4" "+speed"
bind "MOUSE5" "impulse 201"
bind "PAUSE" "pause"
cl_rumblescale "1.0"
cl_debugrumble "0"
cl_team "default"
cl_class "default"
cl_detail_max_sway "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_force "0"
cl_detail_avoid_recover_speed "0"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
crosshair "1"
cl_observercrosshair "1"
cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
joy_name "joystick"
joy_forwardthreshold "0.15"
joy_sidethreshold "0.15"
joy_pitchthreshold "0.15"
joy_yawthreshold "0.15"
joy_forwardsensitivity "-1"
joy_sidesensitivity "1"
joy_pitchsensitivity "1"
joy_yawsensitivity "-1"
joy_response_move "1"
joy_response_look "0"
joy_lowend "1"
joy_lowmap "1"
joy_accelscale "0.6"
joy_autoaimdampenrange "0"
joy_autoaimdampen "0"
joy_diagonalpov "0"
joy_display_input "0"
joy_wingmanwarrior_turnhack "0"
cl_upspeed "320"
cl_forwardspeed "400"
cl_backspeed "400"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.022"
m_filter "0"
sensitivity "8.490000"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
net_graph "0"
net_scale "5"
net_graphpos "2"
net_graphsolid "1"
voice_modenable "1"
hud_fastswitch "0"
muzzleflash_light "0"
cl_autoreload "1"
cl_showhelp "0"
hud_takesshots "0"
cl_autorezoom "0"
cl_identiconmode "0"
hud_capturepanel "1"
cl_crosshair_red "255.000000"
cl_crosshair_green "2.010000"
cl_crosshair_blue "0.000000"
cl_crosshair_alpha "200"
cl_crosshair_file "crosshair3"
cl_crosshair_scale "16.000000"
cl_dynamic_crosshair "0"
hud_centerid "1"
hud_c4pickuppanel "1"
cl_enablespectatoreffects "0"
cl_enabledeatheffects "0"
cl_enabledeathfilmgrain "0"
cl_deatheffect_always_on "0"
_cl_minimapzoom "1"
_overview_mode "0"
dod_overview_voice_icon_size "64"
cl_overview_chat_time "2.0"
hud_classautokill "0"
overview_health "1"
overview_names "1"
overview_tracks "1"
overview_locked "1"
overview_alpha "1.0"
spec_scoreboard "0"
cl_spec_mode "5"
commentary_firstrun "0"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
sv_pvsskipanimation "1"
scene_showlook "0"
scene_showmoveto "0"
commentary "0"
xbox_throttlebias "100"
xbox_throttlespoof "200"
xbox_autothrottle "1"
func_break_max_pieces "15"
suitvolume "0.25"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_skyname "sky_dod_04_hdr"
sv_backspeed "0.6"
joy_wingmanwarrior_centerhack "0"
joy_axisbutton_threshold "0.3"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "1"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
adsp_debug "0"
dsp_dist_max "1440.0"
dsp_dist_min "0.0"
snd_mixahead "0.1"
snd_musicvolume "0"
volume "1.0"
snd_pitchquality "0"
snd_digital_surround "0"
vprof_warningmsec "10"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "100"
budget_show_history "0"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "30"
budget_peaks_window "30"
budget_bargraph_background_alpha "128"
r_gamma "0.5"
sv_forcepreload "1"
sv_voiceenable "1"
sv_logbans "0"
sv_log_onefile "0"
sv_logecho "1"
sv_logflush "0"
sv_logfile "1"
sv_logsdir "logs"
dsp_enhance_stereo "0"
dsp_volume "1.0"
dsp_slow_cpu "1"
cl_allowupload "1"
mp_decals "50"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_ambientfactor "5"
r_ambientfraction "0.1"
r_ambientmin "0.3"
r_ambientboost "1"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
skill "1"
closecaption "0"
con_enable "0"
cl_downloadfilter "nosounds"
cl_allowdownload "1"
cl_forcepreload "1"
cl_soundfile "sound/player/jingle.wav"
cl_logofile "materials/vgui/logos/.vtf"
cl_timeout "30"
cl_showpluginmessages "1"
tv_nochat "0"
sv_unlockedchapters "1"
cl_updaterate "101"
cl_cmdrate "100.000000"
bgmvolume "1"
cl_restrict_server_commands "1"
password ""
name "'n4p$tar"

************************************************** ************************
und die autoexec.cfg

cl_dynamic_crosshair "0"
bind "F4" "say_team %h at %l"

// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_

cl_cmdbackup 2
cl_cmdrate 101
cl_interp 0.025
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
cl_smoothtime "0.025"
rate 25000
cl_interp_all 1

// _Set graphics settings_
// _adjusts graphics settings to boost framerate_

cl_showfps "1"
cl_ejectbrass 0 // _disables shells flying out of guns_ (removed)
cl_forcepreload 1 // _forces preload to help increase performance_
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_ragdoll_physics_enable 0 // _disables dead animations and bodies_
cl_show_splashes 0 // _disables splashes when in water_
cl_ragdoll_fade_time 1
fps_max 99 // _caps FPS--should match or be close to refresh rate if possible (for a crt moniter)_
mat_antialias 2 // _disables antialiasing_
mat_bloomscale 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 1 // _disabled non visible object rendering_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_reducefillrate 1 // _reduces shader fill rate_
mat_specular 0 // _disables specular lighting_
mat_trilinear 1 // _disables trilinear filtering_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 50 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_ (removed)
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 0 // _disables player sprays_
r_drawdetailprops 0 // _disables detail props_
r_drawflecks 0 // _disables bullet impacts_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0 // _disables dynamic lighting_
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0 // _disables light interpolation_
r_lod 3 // _adjusts model quality--set between -5 and 5 (5 is worst)_
r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_
r_propsmaxdist 100 // _lower object fading distance_ (removed)
r_renderoverlayfragment 0
r_rootlod 0 // _lower overall game detail level_
r_shadows 0 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_

// _Set instruction sets_
// _note: verify processor support before enabling_

r_3dnow 1 // _enables 3DNow! instruction set_
r_mmx 1 // _enables MMX instruction set_
r_sse 1 // _enables SSE instruction set_
r_sse2 1 // _enables SSE2 instruction set_
dsp_slow_cpu 1 // _For systems with slower CPU's: Reduces quality of dsp effects_ (added)


// _Set violence settings_
// _increases blood to help you see hits better_

violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

// _Set HUD and xhair settings_
// _adjusts HUD and xhair for easy viewing_

hud_centerid 1 // _centers player IDs_
net_graph 0 // _enables net_graph 3--CAL required!_
net_graphpos 2 // _adjusts netgraph position-set between 1 and 3--1 is best with the custom dods hud_

// _Set various settings_

budget_show_history 0 // _disables history graph_
cl_downloadfilter "nosounds" // _disables annoying sound downloads_
jpeg_quality 100 // _high quality screenshots_
mat_monitorgamma 1.8 // _maximum ingame brightness_
sv_forcepreload 1 // _forces preload to help increase performance_
cl_ragdoll_collide 0 // _stops ragdolls from colliding with each other_ (added)
cl_muzzleflash_dlight_1st 0 // _disables 1st person muzzle flashes lighting up surrounding area_ (added)
cl_muzzleflash_dlight_3rd 1 // _disables 3rd person muzzle flashes lighting up surrounding area--1 is recommended_ (added)
cl_showhelp 0 // _Disables on-screen help_ (added)
commentary 0 // _Disables map commentary_ (added)
snd_musicvolume 0 // _disables ingame music_
snd_mixahead 0.1 // _mixes sound ahead to reduce stuttering_ (added)
snd_digital_surround 0 // _turns off digital surround sound_ (added)
mat_bufferprimitives 1 // _Buffer primitive objects_ (added)
mat_compressedtextures 1 // _enables compressed textures_ (added)
mat_forcemanagedtextureintohardware 1 // _old command for hl2 bug_ (added)
gl_clear 0 // _disables hiding of cracks/faults between textures_ (added)

//tweaks added by myself :>

cl_ragdoll_physics_enable 1
r_eyes "0"
r_eyegloss "0"
r_eyeglintlodpixels "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_shadowmaxrendered "0"
r_shadowrendertotexture "0"
cl_phys_props_max "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "1"
r_worldlights "0"
mat_bloom 0
mat_clipz 0
mat_fastnobump 1
net_graphheigh 32
net_graphheight 32
cl_autorezoom 0
mat_filmgrain "0"
cl_enabledeathfilmgrain "0"
r_phong 0
r_worldlights 0

r_fastzreject "1"

Diese letzte habe ich mal gekriegt uns sollte bei meinem FPS probs helfen, tut sie ja nen bisschen, aber meine Werte werden ja irgendwie immer wieder automatisch hochgesetzt!

Wenn einer ne Lösung oder Help hat, gerne!!

Mein ICQ: 238-324-976
X-Fire: contrust

greetz 'n4p$tar

THX 4 Help ;>
napstar ist offline   Mit Zitat antworten

Alt 23.12.2006, 01:02   #2
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Registriert seit: 03.04.2005
Beiträge: 35
RE: Low FPS / Einstellung ändern sich von alleine!! :((

Hi,
in deiner autoexec.cfg steht "mat_antialias 2",
bitte auf "mat_antialias 0" ändern und gut ist.
Fanda ist offline   Mit Zitat antworten
Alt 23.12.2006, 01:17   #3
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Registriert seit: 21.05.2006
Beiträge: 7
Ausserdem werden die Werte:

-Modelldetails => automatisch auf Hoch anstatt niedrig
-Texturdetails => automatisch auf Hoch anstatt niedrig
-Filtermodus => automatisch auf Triliniar anstatt Bilinear

thx 4 help ;>
napstar ist offline   Mit Zitat antworten
Alt 23.12.2006, 16:59   #4
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Anfänger
 
Registriert seit: 03.04.2005
Beiträge: 35
Modelldetails (max)
r_rootlod "0"
Modelldetails (low)
r_rootlod "2"

Texturdetails (max)
mat_picmip "0"
Texturdetails (min)
mat_picmip "2"

Filtermodus
mat_trilinear "0"


und console ist bei dir auch aus!!!
con_enable "0" aus
con_enable "1" an
Fanda ist offline   Mit Zitat antworten
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