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#1 |
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Neuer Benutzer
Anfänger
Registriert seit: 04.12.2006
Beiträge: 13
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Fragen zur config
Hallo!
1. Beim alten dod gab es den Befehl "stopsound". Ich hab "stopsound" bei dod source probiert und nichts tut sich. Gibt es einen alternativen Befehl? 2. Erstmal meine config: unbindall bind "TAB" "+showscores" bind "ESCAPE" "cancelselect" bind "SPACE" "+jump" bind "," "changeclass" bind "." "changeteam" bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "`" "toggleconsole" bind "a" "+moveleft" bind "b" "voicemenu3" bind "c" "voicemenu1" bind "d" "+duck" bind "e" "+speed" bind "f" "impulse 100" bind "g" "drop" bind "k" "nextmap;timeleft" bind "l" "stopsound" bind "m" "overview_mode" bind "n" "overview_togglezoom" bind "q" "+alt1" bind "r" "+reload" bind "s" "+back" bind "u" "say_team" bind "v" "voicemenu2" bind "w" "+forward" bind "z" "say" bind "ALT" "+walk" bind "F1" "+overview_largemap" bind "F5" "jpeg" bind "F6" "save quick" bind "F9" "load quick" bind "F10" "quit prompt" bind "F11" "say Hallo!" bind "F12" "say Sorry for TK" bind "MWHEELDOWN" "invnext" bind "MWHEELUP" "invprev" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "MOUSE3" "+use" bind "MOUSE4" "dropammo" bind "PAUSE" "pause" cl_rumblescale "1.0" cl_debugrumble "0" cl_team "default" cl_class "default" cl_detail_max_sway "5" cl_detail_avoid_radius "64" cl_detail_avoid_force "0.4" cl_detail_avoid_recover_speed "0.25" cc_linger_time "1.0" cc_predisplay_time "0.25" cc_subtitles "0" cc_lang "" crosshair "1" cl_observercrosshair "1" cam_snapto "0" cam_idealyaw "90" cam_idealpitch "0" cam_idealdist "64" c_maxpitch "90" c_minpitch "0" c_maxyaw "135" c_minyaw "-135" c_maxdistance "200" c_mindistance "30" c_orthowidth "100" c_orthoheight "100" joy_name "joystick" joy_forwardthreshold "0.15" joy_sidethreshold "0.15" joy_pitchthreshold "0.15" joy_yawthreshold "0.15" joy_forwardsensitivity "-1" joy_sidesensitivity "-1" joy_pitchsensitivity "1" joy_yawsensitivity "-1" joy_response_move "1" joy_response_look "0" joy_lowend "1" joy_lowmap "1" joy_accelscale "0.6" joy_autoaimdampenrange "0" joy_autoaimdampen "0" joy_diagonalpov "0" joy_display_input "0" joy_wingmanwarrior_turnhack "0" cl_upspeed "320" cl_forwardspeed "400" cl_backspeed "400" lookspring "0" lookstrafe "0" joystick "0" m_pitch "0.022" m_filter "0" sensitivity "6.810000" m_side "0.8" m_yaw "0.022" m_forward "1" m_customaccel "0" m_customaccel_scale "0.04" m_customaccel_max "0" m_customaccel_exponent "1" m_mouseaccel1 "0" m_mouseaccel2 "0" m_mousespeed "1" cl_mouselook "1" cl_idealpitchscale "0.8" net_graph "1" net_scale "5" net_graphpos "1" net_graphsolid "1" voice_modenable "1" hud_fastswitch "1" muzzleflash_light "1" cl_autoreload "1" cl_showhelp "0" hud_takesshots "0" cl_autorezoom "1" cl_identiconmode "2" hud_capturepanel "1" cl_crosshair_red "255" cl_crosshair_green "0" cl_crosshair_blue "29.750000" cl_crosshair_alpha "200" cl_crosshair_file "crosshair1" cl_crosshair_scale "26.480000" cl_dynamic_crosshair "1" hud_centerid "1" hud_c4pickuppanel "1" cl_enablespectatoreffects "0" cl_enabledeatheffects "1" cl_enabledeathfilmgrain "1" cl_deatheffect_always_on "0" _cl_minimapzoom "0" _overview_mode "0" dod_overview_voice_icon_size "64" cl_overview_chat_time "2.0" hud_classautokill "1" overview_health "1" overview_names "0" overview_tracks "0" overview_locked "1" overview_alpha "1.0" spec_scoreboard "0" cl_spec_mode "1" commentary_firstrun "0" scene_showfaceto "0" ai_report_task_timings_on_limit "0" ai_think_limit_label "0" npc_height_adjust "1" sv_pvsskipanimation "1" scene_showlook "0" scene_showmoveto "0" commentary "0" xbox_throttlebias "100" xbox_throttlespoof "200" xbox_autothrottle "1" func_break_max_pieces "15" suitvolume "0.25" sv_noclipaccelerate "5" sv_noclipspeed "5" sv_specaccelerate "5" sv_specspeed "3" sv_specnoclip "1" sv_skyname "sky_dod_06_hdr" sv_backspeed "0.6" joy_wingmanwarrior_centerhack "0" joy_axisbutton_threshold "0.3" voice_forcemicrecord "1" voice_enable "0" voice_scale "1" snd_duckerthreshold "0.15" snd_duckerreleasetime "2.5" snd_duckerattacktime "0.5" snd_ducktovolume "0.55" adsp_debug "0" dsp_dist_max "1440.0" dsp_dist_min "0.0" snd_mixahead "0.1" snd_musicvolume "1.0" volume "1.0" snd_pitchquality "1" snd_digital_surround "0" vprof_warningmsec "10" vprof_unaccounted_limit "0.3" vprof_verbose "1" vprof_graphheight "256" vprof_graphwidth "512" texture_budget_background_alpha "128" texture_budget_panel_bottom_of_history_fraction ".25" texture_budget_panel_height "284" texture_budget_panel_width "512" texture_budget_panel_y "450" texture_budget_panel_x "0" budget_panel_height "384" budget_panel_width "512" budget_panel_y "50" budget_panel_x "0" budget_background_alpha "128" budget_bargraph_range_ms "16.6666666667" budget_panel_bottom_of_history_fraction ".25" budget_history_range_ms "66.666666667" budget_history_numsamplesvisible "100" budget_show_history "1" budget_show_averages "0" budget_show_peaks "1" budget_averages_window "30" budget_peaks_window "30" budget_bargraph_background_alpha "128" r_gamma "0.5" sv_forcepreload "0" sv_voiceenable "1" sv_logbans "0" sv_log_onefile "0" sv_logecho "1" sv_logflush "0" sv_logfile "1" sv_logsdir "logs" dsp_enhance_stereo "0" dsp_volume "1.0" dsp_slow_cpu "0" cl_allowupload "1" mp_decals "200.000000" r_drawmodelstatsoverlaymax "1.5" r_drawmodelstatsoverlaymin "0.1" r_ambientfactor "5" r_ambientfraction "0.1" r_ambientmin "0.3" r_ambientboost "1" r_eyesize "0" r_eyeshift_z "0" r_eyeshift_y "0" r_eyeshift_x "0" r_eyemove "1" r_eyegloss "1" skill "1" closecaption "0" con_enable "1" cl_downloadfilter "all" cl_allowdownload "1" cl_forcepreload "0" cl_soundfile "sound/player/jingle.wav" cl_logofile "materials/vgui/logos/.vtf" cl_timeout "30" cl_showpluginmessages "1" tv_nochat "2.000000" sv_unlockedchapters "1" cl_updaterate "101" cl_cmdrate "101" bgmvolume "1" cl_restrict_server_commands "0" password "" name "Heinrich Severloh" Auf dieser Seite Day of Defeat Source - Tweaks gibt es einige Befehle die in meiner config nicht vorkommen, z.B.: cl_ejectbrass 0 cl_ragdoll_fade_time 1 usw. Ich denk mal, wir haben nach der Installation alle die selbe config!? Wenn ich die neuen Befehle einfüge, funktionieren sie dann auch? Spielt der Consolenbefehl "rate" bei source noch eine Rolle oder ist er hinfällig? Dankeschön! |
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#2 |
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Benutzer
Anfänger
Registriert seit: 03.04.2005
Beiträge: 35
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RE: Fragen zur config
Nabend,
wenn du "stopsound" in die Console getippt hast, wird dir ja was aufgefallen sein. "Can't use cheat command stopsound in multiplayer, unless the server has sv_cheats set to 1." Zum Thema Tweaken: Auf der CAL gibts eine Legale config. Ab DX level 8.1 . Leider nicht mehr so Aktuell. Noch mehr FPS gibts mit "r_3dsky 0". Es ist mir nicht nachvollziehbar warum es in der CAL Liga nicht erlaubt ist. Sehe keine vorteile damit. // Casey's Source Config // Updated 4/18/06 // Modified for DoD:S // _Set netcode settings_ // _adjusts hitboxes and netcode settings for optimal registration_ cl_cmdbackup 2 // Removed cl_cmdbackup November 29, 2006 cl_cmdrate 101 cl_interp 0.01 cl_interpolate 1 cl_lagcomp_errorcheck 1 cl_lagcompensation 1 cl_updaterate 101 cl_smooth 1 rate 25000 // _Set graphics settings_ // _adjusts graphics settings to boost framerate_ cl_forcepreload 1 // _forces preload to help increase performance_ cl_phys_props_enable 0 // _disables trash and cans etc_ cl_phys_props_max 0 // _disables trash and cans etc_ cl_ragdoll_physics_enable 1 // _disables dead animations and bodies_ cl_show_splashes 0 // _disables splashes when in water_ fps_max 101 // _caps FPS--should match or be close to refresh rate if possible (for a crt moniter)_ mat_antialias 0 // _disables antialiasing_ mat_bloomscale 0 mat_bumpmap 0 // _disables bumpmapping_ mat_clipz 1 // _disabled non visible object rendering_ mat_fastnobump 1 // _faster bump mapping_ mat_fastspecular 1 // _fast specular lighting_ mat_mipmaptextures 1 // _texture quality decreases with distance_ mat_hdr_enabled 0 // _disables high dynamic range lighting_ mat_picmip 2 // _lower texture quality--set between 0 and 2_ mat_reducefillrate 1 // _reduces shader fill rate_ mat_specular 0 // _disables specular lighting_ mat_trilinear 0 // _disables trilinear filtering_ mat_wateroverlaysize 16 // _lowers water quality_ mat_vsync 0 // _disables vertical synchronization_ mp_decals 50 // _how many bullets etc will be shown_ r_avglight 0 // _disables average lighting_ r_cheapwaterend 1 // _worse water rendering_ r_cheapwaterstart 1 // _worse water rendering_ r_decal_cullsize 2 // _lower texture quality at distance_ r_decals 0 // _disables player sprays_ r_drawdetailprops 1 // _disables detail props_ r_drawflecks 0 // _disables bullet impacts_ r_drawmodeldecals 0 // _disables decals on models_ r_dynamic 0 // _disables dynamic lighting_ r_eyes 0 // _removes eyes from player models_ r_lightaverage 0 // _disables average lighting_ r_lightinterp 0 // _disables light interpolation_ r_lod 3 // _adjusts model quality--set between -5 and 5 (5 is worst)_ r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_ r_renderoverlayfragment 0 r_rootlod 2 // _lower overall game detail level_ r_shadows 1 // _set to 0 to disable shadows (not recommended)_ r_teeth 0 // _removes teeth from player models_ r_waterforceexpensive 0 // _disables high-quality water_ rope_averagelight 0 // _disables average lighting on ropes_ rope_smooth 0 // _disables antialiasing on ropes_ rope_subdiv 0 rope_wind_dist 0 // _disables wind effects on ropes_ // _Set instruction sets_ // _note: verify processor support before enabling_ // r_3dnow 1 // _enables 3DNow! instruction set_ // r_mmx 1 // _enables MMX instruction set_ // r_sse 1 // _enables SSE instruction set_ // r_sse2 1 // _enables SSE2 instruction set_ // dsp_slow_cpu 1 // _For systems with slower CPU's: Reduces quality of dsp effects_ // _Set violence settings_ // _increases blood to help you see hits better_ violence_ablood 1 violence_agibs 1 violence_hblood 1 violence_hgibs 1 // _Set HUD and xhair settings_ // _adjusts HUD and xhair for easy viewing_ hud_centerid 1 // _centers player IDs_ net_graph 3 // _enables net_graph 3--CAL required!_ net_graphpos 1 // _adjusts netgraph position-set between 1 and 3--1 is best with dods hud_ // _Set various settings_ budget_show_history 0 // _disables history graph_ cl_downloadfilter "nosounds" // _disables annoying sound downloads_ jpeg_quality 100 // _high quality screenshots_ mat_monitorgamma 1.6 // _maximum ingame brightness_ sv_forcepreload 1 // _forces preload to help increase performance_ cl_ragdoll_collide 0 // _stops ragdolls from colliding with each other_ cl_muzzleflash_dlight_1st 0 // _disables 1st person muzzle flashes lighting up surrounding area_ cl_muzzleflash_dlight_3rd 1 // _disables 3rd person muzzle flashes lighting up surrounding area--1 (on) is recommended_ commentary 0 // _Disables map commentary_ snd_musicvolume 0 // _disables ingame music_ snd_mixahead 0.1 // _mixes sound ahead to reduce stuttering_ snd_digital_surround 0 // _turns off digital surround sound_ mat_bufferprimitives 1 // _Buffer primitive objects_ mat_compressedtextures 1 // _enables compressed textures_ mat_forcemanagedtextureintohardware 1 // _old command for hl2 bug_ gl_clear 0 // _disables hiding of cracks/faults between textures_ clear echo "_casey's config loaded_" |
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#3 |
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Erfahrener Benutzer
Schlexianer
Registriert seit: 27.08.2005
Beiträge: 3.752
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Schimmernde Models
r_worldlights "0" ( standard: "2" ) Graineffekt cl_enabledeathfilmgrain "0" ( standard: "1" ) Autokill nach Klassenwechsel hud_classautokill "0" ( standard: "1" ) console: Auf meine spiele dann rechte maustatse auf dods eigenschaften "setzte start optionen" -console -novid [entfernt das valve video + console] Stopsound 4 Source: Schritt 1: Öffnet den Editor. Dort fügt ihr folgendes ein:Zitat: // Stopsound alias drysound "soundscape_fadetime 9999; soundscape_flush Diese Datei speichert ihr nun als "autoexec.cfg" ab! (Beispiel) Zielverzeichniss: E:\Programme\Valve\Steam\SteamApps\"yourmail"\day of defeat source\dod\cfg Schritt 2: Öffnet eure DoD:S Config (die sollte in dem selben Verzeichniss liegen wie oben aufgeführt). Dort schreibt ihr nun folgende Zeile hinein:Zitat: bind "F2" "drysound" -> F2 kann natürlich durch eine andere beliebige Taste ersetzt werden! (Vorraussetzung sie ist noch nicht belegt). Anleitung: Wenn ihr jetzt in ein Spiel connectet drückt einfach die Taste F2 bzw eure gewählte Taste und schon werden einige Sounds "deaktiviert". Es bleiben weiterhin einige nervende Sounds erhalten, dennoch spielt es sich so um einiges besser. |
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#4 |
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Benutzer
Anfänger
Registriert seit: 03.04.2005
Beiträge: 35
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Super,
soundscape_fadetime 9999; soundscape_flush das ist neu für mich. THX |
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#5 |
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Benutzer
Anfänger
Registriert seit: 10.08.2006
Beiträge: 57
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hab das mit den Sounds ausprobiert... leider erkenne ich keine Änderungen im Spiel???
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#6 | |
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Erfahrener Benutzer
Aufsteiger
Registriert seit: 04.08.2005
Beiträge: 258
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Zitat:
da kommt folgendes bei mir. Can't use cheat cvar soundscape_fadetime in multiplayer, unless the server has sv_cheats set to 1. |
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#7 |
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Erfahrener Benutzer
Rul0r
Registriert seit: 22.12.2003
Beiträge: 2.008
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ja der befehl is ja eigentlich der stopsound befehl nur etwas ausführlicher soundscape = landschaft fadetime verzögerung, also bei so einer verzögerung kann man ja nix hören davon ...
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