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#2 |
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Neuer Benutzer
Anfänger
Registriert seit: 23.04.2004
Beiträge: 10
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You can use models from 1.1 in the 1.2.
I have no problems with the 1.1 in 1.2. :allied-sniper-kill |
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#3 |
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Benutzer
Anfänger
Registriert seit: 17.07.2003
Beiträge: 53
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Und ist dieses Model auch für Steam gedacht???
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#4 |
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Erfahrener Benutzer
Freak
Registriert seit: 03.01.2004
Beiträge: 582
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teste es doch einfach....schwer machen wenns einfach a geht ;>
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#5 |
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Neuer Benutzer
Anfänger
Registriert seit: 23.04.2004
Beiträge: 10
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It works with steam
![]() I have no problems with the models ![]() |
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#6 |
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Benutzer
Anfänger
Registriert seit: 17.07.2003
Beiträge: 53
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So nun habe ich es endlich geschafft - fast.
In einigen Maps gehen die Models normal. Nur in anderen Maps laufen sie komisch rum. Die Waffe und Kopf zum Rücken aber schießen nach vorne??? ?( ?( Was kann das sein? Müssen da Para Models rein? |
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#7 |
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Erfahrener Benutzer
Freak
Registriert seit: 31.08.2003
Beiträge: 546
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Jopps
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#8 |
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Benutzer
Anfänger
Registriert seit: 17.07.2003
Beiträge: 53
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Also die Models Struktur von DoD 1.0 habe ich genaommen, wo dann unter Models / Player / 4 weitere ordner sind.
In den Para odner für Allies und Deutsche habe ich dann Paras eingetan. Dann sind die Normalen Models weg und Laufen schief? ?( ?( |
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#9 |
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Neuer Benutzer
Anfänger
Registriert seit: 23.04.2004
Beiträge: 10
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Author Editor321
posted at http://forums.dayofdefeatmod.com PLEASE NOTE THIS IS FOR PLAYER MODELS Hi, you can download a Document file of this tutorial here. Tutorial: Converting 1.0 Models to 1.1 Hey all, this is Editor321 here, making this tutorial J. Lets get started. The first things you will need are the following programs: Jed’s Half Life Model Viewer- http://www.wunderboy.org/ chUmbaLum sOft’s MilkShape 3D- http://www.swissquake.ch/chumbalum-soft/ A note on MS3D, any version will do. You also need the new compiler, which can be found here: http://editor321.telefragged.com/Tutorial/studiomdl.exe You can either use the decompiler that comes with MS or you can use this one: http://editor321.telefragged.com/Tutorial/mdldec.exe A note on mdldec.exe, its easy to use, you can either integrate it into Jeds HLMV, like so: http://editor321.telefragged.com/Tutorial/tut1.jpg Now, lets start. First off grab yourself a copy of the default model. (1.1) You can get them here: http://editor321.telefragged.com/Tut...ult%20anim.zip Extract them to their own directory like: C:\Work\default anim\ Then we want to decompile them. If you have mdl.exe integrated into Jed’s HLMV we can easily do it like so: http://editor321.telefragged.com/Tutorial/tut2.jpg It will bring up a box that will scroll lots and lots of text, don’t worry its just breaking the model into 1,500 pieces J. We leave the default for now. Now take the custom model that you want to update, put it into a directory like C:\work\custom model\, and go into that directory and decompile that aswell. Once you have both models decompiled the fun begins. Go to the default anim dir, and find a file called “axis-inf.qc” Double click on the file and tell windows to open it with notepad: http://editor321.telefragged.com/Tutorial/tut3.jpg Now you will see this: http://editor321.telefragged.com/Tutorial/tut4.jpg Don’t worry about what it means, its best not to at this stage Find a line that says: “// 2 attachments $attachment 0 "Bip01 L Hand" 0.000000 -1.000000 -1.000000 $attachment 1 "Bip01 Head" 7.000000 0.000000 0.000000 // 0 bone controllers // 21 hit boxes $hbox 3 "Bip01 Pelvis" -5.000000 -5.000000 -7.000000 1.500000 6.000000 7.000000 $hbox 6 "Bip01 L Leg" 4.000000 -4.000000 -3.580000 18.110001 4.250000 3.430000…. etc etc” you now want to copy everything from “// 2 attachments, TO THE VERY END OF THE QC FILE. Now open the custom model’s qc file and find the same place, REPLACE the TEXT. In short find “// 2 attachments” in the custom model qc file and delete everything below it, including “// 2 attachments”, then copy in the default anim qc file piece. We are replacing it with up to date info. Now, at the top of the custom model qc, it will look like this: “/* ================================================== ============================ QC script generated by Half-Life MDL Decompiler v1.01. 2002, Kratisto. Based on code from Valve's HL SDK. axis-inf.qc Original model name: .\mdl\player\axis-inf\axis-inf.mdl ================================================== ============================ */ $modelname "axis-inf.mdl" $cd ".\" $cdtexture ".\" $scale 1.0 $externaltextures” See that space between $scale 1.0 and $externatextures? Add “$cliptotextures”, and save the qc file, overwriting the old one. Now go to your default animation directory. Right click on the directory and sort by TYPE. Delete ALL THE BMPS Now you have to pick thru and delete the following files for a sure fire compile. "light_body" "k43_body" "medium_body" "heavy_body" "mg_body" "sniper_body" "helmet" "hat" "hair0" "hair1" "hair2" "hair3" "hair4" "hair5" "head0" "head1" "head2" "head3" "head4" "head5" "light_gear" "k43_gear" "medium_gear" "heavy_gear" "mg_gear" "sniper_gear" BTW THESE ARE ALL .SMD FILE TYPE If they don’t exist, don’t worry. NOW, this is important, copy all the remaining .smd files to your custom model folder, OVERWRITING THE OLD ONES. This may take some time. Once this is completed, go into Jed’s HLMV and go to “Tools” and hit “Compile Model” Then point it to C:\work\custom model\and point it at the qc file. That big window of loads of #’s will go flying by and it will take about 2-3 minutes to compile. Once its done view your model. J And test it ingame, if there is anything wrong, that do it again. The first time i made some mistakes and the second time it works. So try it,we al learn from mistakes |
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#10 |
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Neuer Benutzer
Anfänger
Registriert seit: 23.04.2004
Beiträge: 10
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I have the same models nerospeed
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#11 |
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Gast
Beiträge: n/a
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also ich hab auch andere models installierts ( SS Jungs von Sanitäter
)viieleichts liegt ja da da dran das die normalen Infanterie Model die du hast für 1.2 sind und deine Fallschirmäjger aber noch für ein 1.0 hab nämlich auch nach besseren fallschirmjäger für 1.2 geguckt aber keine gefunden . also lösch mal deine us paras und probier dann ob alles geht ps : wo gibt die mit den weisen Helmen ? |
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#12 |
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Benutzer
Anfänger
Registriert seit: 17.07.2003
Beiträge: 53
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Die mit den Weißen helm gibt es hier bei Schlex.
So nach lange arbeit und eurer unterstüzung habe ich es nun endlich hinbekommen, dass alle models gehen ![]() DANKE LEUTE |
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